JJ Studios
Back on the shelf

Age of Comics: The Golden Years

It's the golden age of American comics and you run a publisher: hire writers and artists, print originals, or rip off someone else's.

  • 1–4 players
  • about 90 min
  • Some thinking
  • Strategy
  • History

The goal

Have the most victory points after five rounds.

How it plays

  1. 1The game lasts 5 rounds. Each player has 4 editors and sends them one at a time to the six action areas. Arriving earlier in an area gets you a better space and more from it.
  2. 2The six actions: hire (take a writer and an artist), develop (take an original comic card), ideas (take idea tokens), print, royalties (take money) and sales.
  3. 3Printing an original needs a writer, an artist and a comic card: pay money equal to the two creatives' combined value plus 2 idea tokens of that genre. An original starts with 1 fan.
  4. 4You can also print a rip-off: it costs money only, no ideas, but comes with no starting fan and no bonus. Each original can be ripped off once.
  5. 5Sales moves your agent around the city collecting orders. An order is fulfilled automatically when you have a comic of the right genre that is good enough.
  6. 6At the end of each round your comics on the chart earn money for their fans, then every comic loses 1 fan.

How you win

After round five, score: each fan is 1 point, originals, round rankings and tokens add more, and unfulfilled orders cost points. The highest total wins.

First time?

  • Only the first player to the print area may print two comics. It's worth racing for.
  • Fans fall away every round, so keep new books coming.
  • Unfulfilled orders cost points. Don't take more than you can deliver.

Watch how to play

In EnglishOpen on YouTube