Age of Comics: The Golden Years
It's the golden age of American comics and you run a publisher: hire writers and artists, print originals, or rip off someone else's.
- 1–4 players
- about 90 min
- Some thinking
- Strategy
- History
The goal
Have the most victory points after five rounds.
How it plays
- 1The game lasts 5 rounds. Each player has 4 editors and sends them one at a time to the six action areas. Arriving earlier in an area gets you a better space and more from it.
- 2The six actions: hire (take a writer and an artist), develop (take an original comic card), ideas (take idea tokens), print, royalties (take money) and sales.
- 3Printing an original needs a writer, an artist and a comic card: pay money equal to the two creatives' combined value plus 2 idea tokens of that genre. An original starts with 1 fan.
- 4You can also print a rip-off: it costs money only, no ideas, but comes with no starting fan and no bonus. Each original can be ripped off once.
- 5Sales moves your agent around the city collecting orders. An order is fulfilled automatically when you have a comic of the right genre that is good enough.
- 6At the end of each round your comics on the chart earn money for their fans, then every comic loses 1 fan.
How you win
After round five, score: each fan is 1 point, originals, round rankings and tokens add more, and unfulfilled orders cost points. The highest total wins.
First time?
- Only the first player to the print area may print two comics. It's worth racing for.
- Fans fall away every round, so keep new books coming.
- Unfulfilled orders cost points. Don't take more than you can deliver.
Watch how to play
In EnglishOpen on YouTube