JJ Studios
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Tell us about tonight. The best fits come first.
Hit me with something random
How many players?
2
3
4
5
6
7
8 or more
How long?
Under 20 min
Under 45 min
Under 90 min
How much thinking?
Brain off
A little
Bring it on
What kind?
Party
Strategy
Co-op
Bluffing
Deduction
Word & clue
Cards
Dexterity & speed
Family
Two-player
Push your luck
Adventure
Role-playing
What theme?
Fantasy
Nature
Building
Mystery & spies
Sci-fi
History
Travel & adventure
Racing
Food
Silly
Abstract
No filters yet, so here's all 87
6 nimmt!
Everyone plays a card at once into four rows. Whoever lays the sixth card in a row takes the lot.
2–10 players
about 30 min
Learn it in a minute
Codenames
One word and one number from your spymaster; find your agents among 25 words.
2–8 players
about 15 min
Learn it in a minute
Codenames: Duet
Sit across from each other, each seeing one side of the key card, and trade one-word clues to find all 15 agents in nine turns.
2–4 players
about 20 min
Learn it in a minute
Coup
Two hidden cards and any claim you like. Get challenged without the card and you lose a life.
2–6 players
about 15 min
Learn it in a minute
Dixit
Say something about a picture. Too plain or too obscure and you score nothing.
3–8 players
about 30 min
Learn it in a minute
Farter Knows Best
Someone in the lift keeps farting. The passengers want to catch them; the farters play innocent and frame somebody else.
5–10 players
about 45 min
Learn it in a minute
GoTown
Two cards that add up to 9 make a floor. First to five floors wins, if nobody steals or wrecks them first.
2–4 players
about 20 min
Learn it in a minute
Halli Galli
Flip cards in turn, and slap the bell the moment exactly five of one fruit are showing.
2–6 players
about 15 min
Learn it in a minute
Hot Streak
Four off-brand mascots race, fall over, turn around and crash. You place your bets, then yell at them.
2–9 players
about 20 min
Learn it in a minute
Junk Art
Stack oddly shaped pieces into a sculpture and take it on a world tour.
2–6 players
about 30 min
Learn it in a minute
KLASK
Steer your striker with a magnet under the board and knock the ball into the other player's hole.
2 players
about 10 min
Learn it in a minute
Magical Athlete
Draft four racers with odd superpowers, then roll and race while their powers bend the rules.
2–6 players
about 30 min
Learn it in a minute
Meeple Circus
Stack acrobats, elephants and barrels into a circus act before the music stops.
2–5 players
about 45 min
Learn it in a minute
Night of the Ninja
Two ninja houses assassinate each other in the dark. You don't know who is on your side, and a round takes five minutes.
4–11 players
about 20 min
Learn it in a minute
Ready Set Bet
The horses are already running. Bet as you watch: early pays more, late finds the good spots gone.
2–9 players
about 45 min
Learn it in a minute
Scout
You can't rearrange your hand. Beat the set on the table, or scout a card from it into yours.
2–5 players
about 15 min
Learn it in a minute
Sushi Go Party!
Keep one, pass the rest. Someone may take the sushi you were collecting before it comes back.
2–8 players
about 20 min
Learn it in a minute
Teeter Tower
Build one tower together out of dice and tiles. If a die falls, everyone loses.
1–4 players
about 20 min
Learn it in a minute
The Publish or Perish Game
Race to publish papers as rival academics and trip each other up on the way. Funniest for anyone who has written one.
3–6 players
about 45 min
Learn it in a minute
Two Rooms and a Boom
Two rooms, hostages swapped each round. Where the Bomber and the President end up decides it.
6–30 players
about 15 min
Learn it in a minute
UNO
Match the colour or the number. Don't forget to say UNO on your last card.
2–10 players
about 30 min
Learn it in a minute
UNO No Mercy
UNO with the gloves off: draw cards stack, you draw until you can play, and 25 cards in hand knocks you out.
2–6 players
about 30 min
Learn it in a minute
White Lotus Hotel
There has been a death at the hotel and everyone is a suspect. Tell the story together and see who turns out to be the Black Lotus.
3–6 players
about 60 min
Learn it in a minute
Bomb Busters
Defuse a bomb together. Everyone holds a hidden row of numbered wires, and you cut them in matching pairs by guessing your teammates’ wires.
2–5 players
about 30 min
Easy to pick up
Calico
Sew a quilt one patch at a time: match colours for buttons, match patterns and a cat comes to sleep on it.
1–4 players
about 40 min
Easy to pick up
Camel Up
Bet on a camel race where camels pile on top of each other and the lead changes every roll.
3–8 players
about 40 min
Easy to pick up
Cascadia
Lay habitat tiles and place wildlife to build your own stretch of the Pacific Northwest.
1–4 players
about 40 min
Easy to pick up
Cubitos
Roll, then dare to roll again: more, or nothing at all. The runner who gets furthest wins.
2–4 players
about 45 min
Easy to pick up
Deception: Murder in Hong Kong
The murderer is at the table, and the forensic scientist may only hint with scene tiles.
4–12 players
about 20 min
Easy to pick up
Decrypto
Two teams each hide four keywords, pass three-digit codes to teammates with clues, and try to crack the other side’s codes.
3–8 players
about 30 min
Easy to pick up
Dice Throne: Season One
Every hero has five dice and a deck of their own. Three rolls to make an attack, and the other side's health to zero.
2–6 players
about 30 min
Easy to pick up
Feed the Kraken
One ship, three headings: sailors want port, pirates want their cove, and the cult leader wants the Kraken fed.
5–11 players
about 60 min
Easy to pick up
Fit to Print
Lay out a newspaper against the clock: grab stories, then fit them onto the page before the deadline.
1–6 players
about 25 min
Easy to pick up
Guandan
Two decks, four players, partners opposite. Climb from level 2 to Ace, with one wild card to help.
4 players
about 60 min
Easy to pick up
Harmonies
Stack coloured tokens into forests, mountains, rivers and fields, then bring in animals that love those landscapes.
1–4 players
about 40 min
Easy to pick up
Heat: Pedal to the Metal
Race cars with a hand of cards: shift gears, push through corners, and manage your engine’s heat.
1–6 players
about 45 min
Easy to pick up
Hibachi: Fired Up!
Toss chips onto the grill for ingredients; the first chef to cook three dishes wins.
2–4 players
about 25 min
Easy to pick up
Las Vegas Royale
Stake dice on six casinos; most dice takes the biggest note, but tie and you both get nothing.
2–5 players
about 45 min
Easy to pick up
Lifeboat
Survivors crammed into one lifeboat. Each secretly loves one passenger and hates another, and there isn't enough water.
4–6 players
about 60 min
Easy to pick up
Lying Pirates
Liar's dice first; win the bluff and you sail. First captain round the map and home wins.
2–6 players
about 45 min
Easy to pick up
Parks
Two hikers walk the trail through four seasons, gathering sun, water, forest and mountain to visit national parks.
1–5 players
about 60 min
Easy to pick up
Project L
Fill puzzles with pieces; each finished puzzle pays you a bigger piece. It snowballs.
1–4 players
about 30 min
Easy to pick up
Sanguosha (Legends of the Three Kingdoms)
The lord is known; loyalists, rebels and the traitor are not. Play a Strike and see who has a Dodge.
4–10 players
about 45 min
Easy to pick up
Secret Hitler
Liberals are many but blind; fascists are few and know each other. Elections and policies flush them out.
5–10 players
about 45 min
Easy to pick up
Skull King
Pirate trick-taking: say exactly how many tricks you will win each round, then make it happen.
2–8 players
about 30 min
Easy to pick up
Steam Up: A Feast of Dim Sum
Gather food tokens, spin the turntable, and buy the steamer of dim sum that stops in front of you.
2–5 players
about 50 min
Easy to pick up
Take Time
Plan before you look, then not a word. Lay cards face down round the clock so the numbers rise clockwise.
2–4 players
about 30 min
Easy to pick up
The Great American Mail Race
Drive a mail truck across the United States delivering letters and parcels by mule, train, plane and even rocket.
2–4 players
about 45 min
Easy to pick up
The Quacks of Quedlinburg
Pull ingredients from your bag one at a time into the pot. One more could pay off, or blow the whole thing up.
2–4 players
about 45 min
Easy to pick up
The Resistance: Avalon
Merlin knows who is evil but daren't say so; lose the quests and evil still has one knife left.
5–10 players
about 30 min
Easy to pick up
Toy Battle
A two-player toy war: lay your troops one after another toward the enemy headquarters. A game takes about fifteen minutes.
2 players
about 15 min
Easy to pick up
Wandering Towers
The towers walk. Get your wizards into the keep, and drop towers on everyone else's along the way.
2–6 players
about 30 min
Easy to pick up
Word Mahjong
Every tile is one Chinese character. Draw, discard, and go out when your 14 tiles read as a sentence.
2–6 players
about 30 min
Easy to pick up
Age of Comics: The Golden Years
It's the golden age of American comics and you run a publisher: hire writers and artists, print originals, or rip off someone else's.
1–4 players
about 90 min
Some thinking
Betrayal at House on the Hill
Explore a haunted house together until one of you turns traitor. Fifty haunts, never the same twice.
3–6 players
about 60 min
Some thinking
Blood on the Clocktower
Hidden roles run by a Storyteller. The dead keep talking, and keep one last vote.
5–20 players
about 90 min
Some thinking
Clank! Catacombs
Build a deck as you loot a dungeon. The more noise you make, the likelier the dragon bites you.
2–4 players
about 60 min
Some thinking
Cyberpunk 2077: Gangs of Night City
Lead a gang fighting for turf in Night City, with firefights on the street and runs on the Net, racing to 25 Street Cred.
1–4 players
about 90 min
Some thinking
Endeavor: Deep Sea
Recruit specialists, send subs into the deep, explore and protect the ocean. After six rounds the team that did most wins.
1–4 players
about 90 min
Some thinking
Everdell
Woodland critters build a city under the great tree. Send workers for materials and play buildings and residents, from the end of winter through autumn.
1–4 players
about 80 min
Some thinking
Forest Battle
Everyone gets a secret identity and 20 HP. Trade, hunt and evolve to survive the forest.
4–10 players
about 50 min
Some thinking
Intent to Kill
One player kills to a secret motive, the other questions the city. After five murders the detective must name the killer and why.
2–4 players
about 60 min
Some thinking
Kelp: Shark vs Octopus
Hide and seek on the sea floor for two: one of you is an octopus sneaking meals in the kelp, the other is the shark hunting it.
2 players
about 50 min
Some thinking
Let's Go! To Japan
Plan a week in Tokyo and Kyoto from a hand of activity cards, then take the trip and see whose holiday was best.
1–4 players
about 50 min
Some thinking
Mansions of Madness
An app plays the keeper and leads you into a house where something is wrong. Find clues, solve puzzles, fight, and try to stay sane.
1–5 players
about 150 min
Some thinking
Mind MGMT
One player secretly roams the city recruiting psychics. Everyone else works together to track them down.
1–5 players
about 60 min
Some thinking
Pili: Into the Martial World
A wuxia game from the Pili puppet dramas. Train, befriend heroes and hunt enemies, then duel with what you learned.
2–4 players
about 90 min
Some thinking
Rolling Heights
Roll your worker meeples like dice: standing ones work hardest, flat ones do nothing. Use them to raise a city.
2–4 players
about 60 min
Some thinking
Terraforming Mars
Raise the heat, make oxygen, lay oceans. Corporations terraform Mars together, and the one that did most wins.
1–5 players
about 120 min
Some thinking
Terraria: The Board Game
Chop, dig, build and fight bosses. Finish your objectives with friends inside seven days and nights.
1–4 players
about 120 min
Some thinking
The Castles of Burgundy
Roll two dice a turn, one to take a tile and one to lay it, and fill in your estate piece by piece.
2–4 players
about 90 min
Some thinking
The Search for Planet X
An unseen planet hides in the night sky. Survey with the app and reason out where it must be.
1–4 players
about 60 min
Some thinking
The White Castle
Just nine turns all game: take a die from a bridge and send your clan into Himeji Castle's gardens, training yards and keep.
1–4 players
about 80 min
Some thinking
Turing Machine
Question a computer made of punch cards and deduce its three-digit secret code.
1–4 players
about 20 min
Some thinking
Watergate
Nixon against the newspaper. One wants to see out his term, the other to pin the evidence on him.
2 players
about 45 min
Some thinking
Wingspan
Attract birds to your reserve. Every bird makes your later turns stronger.
1–5 players
about 60 min
Some thinking
A Feast for Odin
Hunt, whale, trade, raid and sail. Then fit the goods you earn onto your home board like a puzzle.
1–4 players
about 120 min
Proper brain work
Arcs
Fight for actions the way you'd fight for tricks, and for whichever ambitions get declared in a crumbling reach of space.
2–4 players
about 90 min
Proper brain work
Arkham Horror: The Card Game
Each of you brings an investigator deck to a run of linked scenarios, and what happens in one carries into the next.
1–4 players
about 90 min
Proper brain work
Dead Reckoning
A pirate adventure where your 12 crew cards are upgraded by sleeving new abilities into them as you explore, haul cargo and open fire.
1–4 players
about 120 min
Proper brain work
Nemesis
You wake from hibernation and something else is aboard. Everyone has an objective they can't share, and it only counts if you live.
1–5 players
about 120 min
Proper brain work
Ark Nova
Plan a modern zoo: build enclosures, bring in animals and back conservation projects around the world.
1–4 players
about 120 min
Hardcore
Brass: Birmingham
Build mills and mines, lay canals and railways, and sell goods across industrial-age Birmingham.
2–4 players
about 90 min
Hardcore
Root
Cats, birds, a woodland alliance and a wandering vagabond fight over a forest, each playing by completely different rules.
2–4 players
about 75 min
Hardcore
SETI: Search for Extraterrestrial Intelligence
Run a research institute: launch probes, scan the stars and analyse data to find the first traces of alien life.
1–4 players
about 100 min
Hardcore
Unconscious Mind
Vienna in the early 1900s. You are an analyst in Freud's circle, reading your clients' dreams and treating them layer by layer.
1–4 players
about 120 min
Hardcore
Vinhos: Deluxe Edition
Run a wine estate in Portugal. Twelve actions in six years: grow, make, sell, and send your best to the fair.
1–4 players
about 120 min
Hardcore