Blood on the Clocktower
血染钟楼
Hidden roles run by a Storyteller. The dead keep talking, and keep one last vote.
- 5–20 players
- about 90 min
- Some thinking
- Party
- Bluffing
- Deduction
- Mystery & spies
- Fantasy
The goal
The good team must execute the Demon. The evil team must last until only two players are left alive.
How it plays
- 1One person is the Storyteller, on neither team, who runs the game and knows everything. Everyone else draws a character: Townsfolk and Outsiders are good, Minions and one Demon are evil, and every character has an ability. Five to fifteen play as full players; beyond that people join as Travellers.
- 2At night all close their eyes and the Storyteller wakes the characters with night abilities in order, to act or to learn something. Each night but the first, the Demon chooses a player to kill.
- 3By day everyone talks freely, in public or in private huddles, truthfully or not. Then come nominations: each living player may nominate once a day, and each player may be nominated once a day.
- 4Each nominee is voted on by a show of hands. The one with the most votes that day, provided it is at least half the living players, is executed; a tie for most executes nobody. There is at most one execution a day.
- 5Dead players keep taking part in the talk, but lose their ability and have a single vote left for the rest of the game. A character who is drunk or poisoned may be given false information by the Storyteller.
How you win
If the Demon dies, good wins. If only two players are left alive, not counting Travellers, evil wins.
First time?
- Start with the Trouble Brewing script; its characters are the easiest to learn.
- Good players may lie to protect themselves, so one statement that doesn't add up doesn't make someone evil.
- Stay at the table when you die: your one vote often decides the last day.