Brass: Birmingham
工业革命:伯明翰
Build mills and mines, lay canals and railways, and sell goods across industrial-age Birmingham.
- 2–4 players
- about 90 min
- Hardcore
- Strategy
- History
- Building
The goal
Have the most points after two eras, from your flipped industry tiles and your canal and rail links.
How it plays
- 1Hold eight cards. Each turn take two actions, discarding one card for each, then refill to eight. In the very first round everyone takes just one action.
- 2The six actions: build an industry, lay a canal or rail link, develop (skip past low-level tiles), sell, take a loan (£30, income drops three spaces), or scout (discard three cards for wild cards).
- 3Industries are cotton mills, coal mines, iron works, manufacturers, potteries and breweries. To sell, your network must reach a merchant, and you usually need a barrel of beer too.
- 4Selling goods, or having all the coal or iron on a tile used up, flips the tile. Only flipped tiles score, and flipping raises your income.
- 5At the end of each round, turn order is reset by money spent: whoever spent least goes first next round.
How you win
The canal era is followed by the rail era. Each ends when the deck and hands run out, and is scored then. After the canal era, all canals and level 1 industries come off the board. Most points after the rail era wins.
First time?
- Money is always tight. Taking a loan early is normal.
- Links score from icons on flipped tiles in the towns at both ends, including other players’ industries.
- Level 1 industries won’t survive into the rail era. Use develop to skip past them.