JJ Studios
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Coup

政变

Two hidden cards and any claim you like. Get challenged without the card and you lose a life.

  • 2–6 players
  • about 15 min
  • Learn it in a minute
  • Bluffing
  • Party
  • Cards
  • Building

The goal

Be the last player with a face-down influence card.

How it plays

  1. 1Everyone has 2 face-down influence cards and 2 coins. The deck holds three each of Duke, Assassin, Captain, Ambassador and Contessa.
  2. 2On your turn take one action. Open to all: Income (1 coin), Foreign Aid (2 coins; a Duke can block it), Coup (pay 7, a chosen player loses an influence, unblockable; with 10 or more coins you must Coup).
  3. 3By claiming a character: Duke taxes for 3 coins; Assassin pays 3 to assassinate (a Contessa can block); Captain steals 2 coins from a player (a Captain or Ambassador can block); Ambassador draws 2 cards, chooses from them and their hand, and returns 2.
  4. 4You needn't hold the card you claim. Anyone may challenge a claim: if the claimant can't show the card they lose an influence; if they can, the challenger loses one, and the shown card is shuffled back and replaced.
  5. 5Losing an influence means turning one of your cards face up. With both face up you are out.

How you win

When only one player has a face-down card left, that player wins.

First time?

  • Everyone claims Duke early and there are only three; it's a fair thing to challenge.
  • Seven coins buys a Coup, so watch whoever is quietly saving.