Coup
政变
Two hidden cards and any claim you like. Get challenged without the card and you lose a life.
- 2–6 players
- about 15 min
- Learn it in a minute
- Bluffing
- Party
- Cards
- Building
The goal
Be the last player with a face-down influence card.
How it plays
- 1Everyone has 2 face-down influence cards and 2 coins. The deck holds three each of Duke, Assassin, Captain, Ambassador and Contessa.
- 2On your turn take one action. Open to all: Income (1 coin), Foreign Aid (2 coins; a Duke can block it), Coup (pay 7, a chosen player loses an influence, unblockable; with 10 or more coins you must Coup).
- 3By claiming a character: Duke taxes for 3 coins; Assassin pays 3 to assassinate (a Contessa can block); Captain steals 2 coins from a player (a Captain or Ambassador can block); Ambassador draws 2 cards, chooses from them and their hand, and returns 2.
- 4You needn't hold the card you claim. Anyone may challenge a claim: if the claimant can't show the card they lose an influence; if they can, the challenger loses one, and the shown card is shuffled back and replaced.
- 5Losing an influence means turning one of your cards face up. With both face up you are out.
How you win
When only one player has a face-down card left, that player wins.
First time?
- Everyone claims Duke early and there are only three; it's a fair thing to challenge.
- Seven coins buys a Coup, so watch whoever is quietly saving.