Cubitos
骰子赛跑
Roll, then dare to roll again: more, or nothing at all. The runner who gets furthest wins.
- 2–4 players
- about 45 min
- Easy to pick up
- Family
- Strategy
- Push your luck
- Racing
- Silly
The goal
Get your runner across the finish line first.
How it plays
- 1Everyone has a pool of dice of their own. Each round all players take the Roll phase at once: roll dice from your draw zone, move those showing a face to your active zone, and choose whether to reroll the blanks.
- 2Once you have 3 or more dice in the active zone, a reroll that shows no faces at all is a bust: everything in the active zone is lost. You may stop whenever you like.
- 3Then, in turn order, comes the Run phase: spend feet to move your runner along the track, spend coins to buy new dice (at most two a round, of different colours), and use your dice's abilities.
- 4Used dice go to your discard zone and return when your draw zone is empty. The ability of each colour of die is set by cards that change from game to game.
How you win
When a runner crosses the line, finish the round. That runner wins; if several cross in the same round, the one who went furthest wins.
First time?
- Busting isn't a total loss: you advance on the fan track, which brings its own rewards.
- More dice isn't always better; a bloated pool keeps your good dice from coming up.