JJ Studios
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Dead Reckoning

A pirate adventure where your 12 crew cards are upgraded by sleeving new abilities into them as you explore, haul cargo and open fire.

  • 1–4 players
  • about 120 min
  • Proper brain work
  • Strategy
  • Cards
  • Adventure
  • Travel & adventure
  • History

The goal

Have the most coins at the end. Achievements, buildings, ship upgrades and island influence all convert into coins.

How it plays

  1. 1Each player has a deck of 12 crew cards: a captain, bosun, purser, first mate, gunners, deck hands and so on. You start with 4 in hand.
  2. 2On your turn you act in any order: play crew for their abilities, set sails and move, explore new ocean boards, load and unload cargo, build on islands and buy advancements.
  3. 3Advancements are transparent cards. At the end of the turn you sleeve them into a crew card you played that turn, which has that ability from then on. A card holds up to 3.
  4. 4After each turn you may also level up one sailor in your hand by turning their ability card to the next level.
  5. 5Battles use a cube tower: both sides drop their cubes into a ship-shaped tower, and where they land resolves shots, plunder, damage and strength in turn. The loser takes 1 damage, and a ship with 5 damage sinks.

How you win

When a player ends their turn with 4 achievements, everyone else takes one final turn. Then everything is converted to coins and the richest player wins.

First time?

  • Sleeve advancements into cards you play often, and don't stack all your best abilities on one card.
  • Hauling cargo is the steadiest income. Don't spend the whole game fighting.
  • Watch everyone's achievements. The fourth one ends the game fast.

Watch how to play

In EnglishOpen on YouTube