Dead Reckoning
A pirate adventure where your 12 crew cards are upgraded by sleeving new abilities into them as you explore, haul cargo and open fire.
- 1–4 players
- about 120 min
- Proper brain work
- Strategy
- Cards
- Adventure
- Travel & adventure
- History
The goal
Have the most coins at the end. Achievements, buildings, ship upgrades and island influence all convert into coins.
How it plays
- 1Each player has a deck of 12 crew cards: a captain, bosun, purser, first mate, gunners, deck hands and so on. You start with 4 in hand.
- 2On your turn you act in any order: play crew for their abilities, set sails and move, explore new ocean boards, load and unload cargo, build on islands and buy advancements.
- 3Advancements are transparent cards. At the end of the turn you sleeve them into a crew card you played that turn, which has that ability from then on. A card holds up to 3.
- 4After each turn you may also level up one sailor in your hand by turning their ability card to the next level.
- 5Battles use a cube tower: both sides drop their cubes into a ship-shaped tower, and where they land resolves shots, plunder, damage and strength in turn. The loser takes 1 damage, and a ship with 5 damage sinks.
How you win
When a player ends their turn with 4 achievements, everyone else takes one final turn. Then everything is converted to coins and the richest player wins.
First time?
- Sleeve advancements into cards you play often, and don't stack all your best abilities on one card.
- Hauling cargo is the steadiest income. Don't spend the whole game fighting.
- Watch everyone's achievements. The fourth one ends the game fast.
Watch how to play
In EnglishOpen on YouTube