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Decrypto

截码战

Two teams each hide four keywords, pass three-digit codes to teammates with clues, and try to crack the other side’s codes.

  • 3–8 players
  • about 30 min
  • Easy to pick up
  • Word & clue
  • Deduction
  • Party
  • Mystery & spies

The goal

Collect 2 interception tokens to win. Collect 2 miscommunication tokens and you lose.

How it plays

  1. 1Each team has a screen holding four keywords numbered 1 to 4. They stay the same all game and only your team sees them.
  2. 2Each round one player per team, taking turns, is the Encryptor. They draw a code card (say 3.4.2) and give three clues in that order, one per keyword.
  3. 3Clues must be about meaning, never spelling, letter count, sound or screen position. No clue may be used twice in a game.
  4. 4Both teams write down a three-digit guess. The other team reads its interception first, then your team, then the card is revealed: a correct interception earns 1 interception token, a wrong guess by your own team earns 1 miscommunication token.
  5. 5Nobody intercepts in round one. After that the clues pile up, and your words get easier to read.

How you win

Check tokens at the end of each round. If both teams finish in the same round, or nobody has after eight rounds, score interceptions +1 and miscommunications −1. Still tied? Guess the other team’s four keywords.

First time?

  • Log every clue under its number at the bottom of the note sheet. Patterns jump out.
  • Once the Encryptor has read the clues, they stay silent and keep a straight face.
  • Too obvious and you get intercepted, too clever and your team misses. Aim in between.

Watch how to play

Open on YouTube