Endeavor: Deep Sea
奋进号:深海
Recruit specialists, send subs into the deep, explore and protect the ocean. After six rounds the team that did most wins.
- 1–4 players
- about 90 min
- Some thinking
- Strategy
- Nature
- Travel & adventure
The goal
Have the most points after six rounds. Each scenario has its own setup and scoring goals, and can also be played cooperatively or solo.
How it plays
- 1You have four attributes: Reputation sets how senior a specialist you can recruit, Inspiration how many discs you gain each round, Coordination how many discs you can take back from your specialists each round, and Ingenuity how many vessels you have and how deep and far they can go.
- 2Each round begins with preparation: recruit one specialist, gain discs by your Inspiration, and take discs back by your Coordination.
- 3Then take turns: put a disc on one of your specialists to activate them and take their action, or pass, after which you are out for the round.
- 4There are five actions: Travel moves a vessel to another zone; Sonar places a disc in your zone and usually discovers a new ocean board; Dive draws a dive token to spend for research or for its effect; Conserve pays research to place a disc on a conservation site for its rewards; Journal pays research to claim a journal.
How you win
After the sixth round, score your four attribute tracks, the impact board, journals and senior specialists, and mission goals, plus 1 point for every three leftover research and discs. The highest score wins.
First time?
- Raise Inspiration and Coordination in the first two rounds and every later round gives you more to do.
- Use the first scenario for a first game; it has the fewest extra rules.