JJ Studios
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Mind MGMT

心灵特工

One player secretly roams the city recruiting psychics. Everyone else works together to track them down.

  • 1–5 players
  • about 60 min
  • Some thinking
  • Deduction
  • Strategy
  • Mystery & spies

The goal

The Recruiter wins by revealing 12 recruits or lasting until 16:00 on the time track. The Rogue Agents win by capturing the Recruiter first.

How it plays

  1. 1The Recruiter secretly draws 3 Feature cards and circles every matching Feature on their Secret Map. Each location has 2 Features, and visiting a circled one contacts a recruit.
  2. 2Recruiter’s turn: step one space orthogonally on the Secret Map, write the next number there, and advance the time. You can never revisit a location. When time lands on a red Alert space, announce how many recruits you contacted this round.
  3. 3Each round the Recruiter takes two turns, and after each one the Rogue Agents activate 2 of their 4 Agents. Each Agent may move up to 2 spaces and take 1 action.
  4. 4Ask: name a Feature at your location, and if the Recruiter has visited one, they mark one such place with a STEP token. Reveal: on a STEP token, ask what time they were there. Capture: guess they’re standing on your space right now.

How you win

A successful capture wins for the Agents at once. The Recruiter wins on revealing a 12th recruit or when time reaches 16:00. If the Recruiter is boxed in with no legal step, the Agents win.

First time?

  • Play the Training Mission from the rulebook first: 9 recruits or 14:00, and fewer rules.
  • Agents, spread out and ask about different Features. More STEP tokens means more to work with.
  • As the Recruiter, don’t only chase recruits. Running out the clock wins too.

Watch how to play

Open on YouTube