JJ Studios
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Nemesis

复仇女神号

You wake from hibernation and something else is aboard. Everyone has an objective they can't share, and it only counts if you live.

  • 1–5 players
  • about 120 min
  • Proper brain work
  • Strategy
  • Bluffing
  • Adventure
  • Sci-fi

The goal

Complete your secret objective and survive. You need both to win; several players may win, or none.

How it plays

  1. 1Everyone starts with two secret objective cards. When the first Intruder appears, each player must choose one and discard the other. An objective may be cooperative, or may require that a particular crewmate doesn't make it home.
  2. 2Each round everyone draws up to 5 cards. Players take turns doing 2 actions each or passing, and actions are paid for by discarding cards.
  3. 3Moving to a neighbouring room means a noise roll, placing a noise marker in the corridor rolled. If that corridor already has one, there is an encounter: draw a token from the bag to see what comes.
  4. 4Rooms start face down and are revealed on first entry. Each does something: repair an engine, set the course, open the escape pods, treat wounds, search for items and so on.
  5. 5When everyone has passed comes the event phase: the time track advances, Intruders attack, an event card is drawn, and the Intruder bag develops.

How you win

The game ends when the time track runs out and the ship jumps, or when the ship is destroyed. To have survived you must be in hibernation, with the ship intact and heading the right way, or away in an escape pod, and then you check whether you are infected. Whoever survives with their objective done wins.

First time?

  • Someone needs to check the engines and the course before you sleep, or sleeping won't save you.
  • When a crewmate's behaviour makes no sense, ask what their objective might be.