Night of the Ninja
Two ninja houses assassinate each other in the dark. You don't know who is on your side, and a round takes five minutes.
- 4–11 players
- about 20 min
- Learn it in a minute
- Bluffing
- Party
- Mystery & spies
The goal
Win rounds to collect honor tokens and be the first to 10 points.
How it plays
- 1Everyone gets a secret house card, Lotus or Crane, with a rank number on it; 1 is the highest. Look at your own but show nobody. With an odd number of players there is one Ronin who belongs to neither house.
- 2The draft: deal 3 ninja cards each, keep 1 and pass 2 to the left; from the 2 you receive keep 1 more and discard the other. Everyone ends up holding 2.
- 3Night falls in five phases, in order, and you may play a ninja card when its phase comes up: the Spy peeks at someone's house; the Mystic looks at a house and one ninja card; Tricksters each do something odd; the Blind Assassin kills a player without looking; the Shinobi looks at a house, then chooses whether to kill.
- 4Talk as much as you like during the night. Tell the truth or lie.
- 5At dawn everyone reveals their house. The house with the highest-ranked survivor wins the round, and every member of it, dead or alive, draws a face-down honor token worth 2 to 4 points.
How you win
The game ends when someone's honor tokens add up to 10 points. The highest score wins.
First time?
- The Blind Assassin can't check first. Ask around before you strike, or you may kill your own side.
- A high-ranked ninja is your house's best hope and the other house's favourite target.
- Being killed isn't the end. If your house wins, you still score.
Watch how to play
In EnglishOpen on YouTube