JJ Studios
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Rolling Heights

Roll your worker meeples like dice: standing ones work hardest, flat ones do nothing. Use them to raise a city.

  • 2–4 players
  • about 60 min
  • Some thinking
  • Strategy
  • Push your luck
  • Building

The goal

Have the most points at the end, mostly from the buildings you complete.

How it plays

  1. 1On your turn roll your meeples, up to 10 of them. Standing means working hard, on its side means working steadily, flat on its back means exhausted.
  2. 2You may push your luck by picking up the exhausted ones and rolling them again. If every one you rerolled lands flat again you bust and send half of your working meeples back.
  3. 3Working meeples each produce something: builders give materials (wood, concrete, glass, steel), executives give spending power, politicians score points directly.
  4. 4Stack the material cubes on your building plans; once placed they can't be moved. Spending power buys new plans.
  5. 5When a plan's stacks are full the building is finished: score its points and recruit the new meeples it shows.

How you win

The end is triggered when every cube of one colour has been built into buildings: finish the round, play one more full round, then score.

First time?

  • Build small early to grow your crew.
  • Count before you reroll. The more workers you have standing, the more a bust costs.
  • Different meeples make different materials, so recruit for what you lack.

Watch how to play

In EnglishOpen on YouTube