Scout
SCOUT 马戏星探
You can't rearrange your hand. Beat the set on the table, or scout a card from it into yours.
- 2–5 players
- about 15 min
- Learn it in a minute
- Cards
- Party
- Silly
The goal
Have the highest total after as many rounds as there are players.
How it plays
- 1Every card has a number at each end. Once dealt you may not rearrange your hand; you only choose whether to turn the whole hand upside down once, and then it is fixed. Three to five is the standard game; two players use a variant of their own.
- 2On your turn do one of two things. Show: play one card or several that sit next to each other in your hand, either all the same number or a run of consecutive numbers, and stronger than the set on the table. Take the set you beat and keep it face down, worth 1 point a card.
- 3Strength: more cards wins; with the same count, a set of matching numbers beats a run; if still level, the higher number wins.
- 4Scout: take a card from either end of the set on the table and put it anywhere in your hand, either way up. The owner of that set gets a 1-point token.
- 5Once a round each player may Scout and Show: scout one card, then show straight away.
How you win
A round ends when someone empties their hand, or when a show goes all the way round with everyone else scouting. Score your captured cards plus your tokens, minus the cards left in your hand; the player everyone had to scout from doesn't subtract their hand. After all rounds the highest total wins.
First time?
- One scouted card can join two halves of your hand into a long set, so scouting is not a wasted turn.
- You get one Scout and Show a round; save it for when it lets you play something big.