JJ Studios
Back on the shelf

Secret Hitler

秘密希特勒

Liberals are many but blind; fascists are few and know each other. Elections and policies flush them out.

  • 5–10 players
  • about 45 min
  • Easy to pick up
  • Party
  • Bluffing
  • Deduction
  • History

The goal

Liberals win with 5 Liberal policies or by killing Hitler. Fascists win with 6 Fascist policies, or by electing Hitler Chancellor once 3 Fascist policies are in.

How it plays

  1. 1Deal secret roles. Fascists know each other; whether Hitler knows them depends on the count (yes with 5 or 6 players, no with 7 or more).
  2. 2The Presidency passes round the table. The President nominates a Chancellor and everyone votes Ja or Nein at once. A majority forms the government; otherwise the election fails and the next player is President. Three failures in a row enact the top policy of the deck.
  3. 3The President draws 3 policies, discards 1 face down and passes 2 to the Chancellor, who discards 1 and enacts the last. They may not talk while doing it. The deck holds 6 Liberal and 11 Fascist policies.
  4. 4Some Fascist policies give the President a power when enacted, depending on player count: investigate a player's party, pick the next President, peek at the top 3 policies, or execute a player.
  5. 5The last elected President and Chancellor cannot be nominated Chancellor next. After 5 Fascist policies the Chancellor may propose a veto; if the President agrees both policies are discarded.

How you win

The game ends the moment either side meets a condition. If an executed player was Hitler, the Liberals win at once; if not, that player reveals nothing and falls silent.

First time?

  • The deck is mostly Fascist, so one Fascist policy doesn't prove a bad government.
  • After 3 Fascist policies, every Chancellor vote can end the game.