Secret Hitler
秘密希特勒
Liberals are many but blind; fascists are few and know each other. Elections and policies flush them out.
- 5–10 players
- about 45 min
- Easy to pick up
- Party
- Bluffing
- Deduction
- History
The goal
Liberals win with 5 Liberal policies or by killing Hitler. Fascists win with 6 Fascist policies, or by electing Hitler Chancellor once 3 Fascist policies are in.
How it plays
- 1Deal secret roles. Fascists know each other; whether Hitler knows them depends on the count (yes with 5 or 6 players, no with 7 or more).
- 2The Presidency passes round the table. The President nominates a Chancellor and everyone votes Ja or Nein at once. A majority forms the government; otherwise the election fails and the next player is President. Three failures in a row enact the top policy of the deck.
- 3The President draws 3 policies, discards 1 face down and passes 2 to the Chancellor, who discards 1 and enacts the last. They may not talk while doing it. The deck holds 6 Liberal and 11 Fascist policies.
- 4Some Fascist policies give the President a power when enacted, depending on player count: investigate a player's party, pick the next President, peek at the top 3 policies, or execute a player.
- 5The last elected President and Chancellor cannot be nominated Chancellor next. After 5 Fascist policies the Chancellor may propose a veto; if the President agrees both policies are discarded.
How you win
The game ends the moment either side meets a condition. If an executed player was Hitler, the Liberals win at once; if not, that player reveals nothing and falls silent.
First time?
- The deck is mostly Fascist, so one Fascist policy doesn't prove a bad government.
- After 3 Fascist policies, every Chancellor vote can end the game.