Take Time
Plan before you look, then not a word. Lay cards face down round the clock so the numbers rise clockwise.
- 2–4 players
- about 30 min
- Easy to pick up
- Co-op
- Cards
- Abstract
The goal
As a team, pass all 40 tests. They come in 10 chapters of 4 clocks each, and every clock adds a rule of its own.
How it plays
- 1There are 24 cards: 12 Solar and 12 Lunar, each numbered 1 to 12. Shuffle them together and deal 12 face down: 3 each for four players, 4 each for three, 6 each for two.
- 2Before looking at your cards, study the clock's rules and agree a plan together. Then pick up your cards, and from that moment nothing more may be said or signalled.
- 3Going clockwise, each player in turn lays one card face down beside any of the clock's six segments, until all 12 are placed. A few cards may be laid face up, as many as the reminder token allows.
- 4Starting at the segment the hand points to, reveal clockwise and check: every segment has at least one card; each segment's total is no lower than the one before it; no segment totals more than 24 (the first three clocks of chapter 1 are exempt); and the clock's own rules are met.
How you win
Pass and you move on to the next clock. Fail and you turn up a bonus token, which allows one more face-up card next time; retry, or skip it and come back later. Pass all 40 and the game is complete.
First time?
- Agree beforehand which segments take low cards and which take high; it beats guessing at the table.
- Play as many tests in a sitting as you like; there's no need to finish in one go.