JJ Studios
Back on the shelf

Take Time

Plan before you look, then not a word. Lay cards face down round the clock so the numbers rise clockwise.

  • 2–4 players
  • about 30 min
  • Easy to pick up
  • Co-op
  • Cards
  • Abstract

The goal

As a team, pass all 40 tests. They come in 10 chapters of 4 clocks each, and every clock adds a rule of its own.

How it plays

  1. 1There are 24 cards: 12 Solar and 12 Lunar, each numbered 1 to 12. Shuffle them together and deal 12 face down: 3 each for four players, 4 each for three, 6 each for two.
  2. 2Before looking at your cards, study the clock's rules and agree a plan together. Then pick up your cards, and from that moment nothing more may be said or signalled.
  3. 3Going clockwise, each player in turn lays one card face down beside any of the clock's six segments, until all 12 are placed. A few cards may be laid face up, as many as the reminder token allows.
  4. 4Starting at the segment the hand points to, reveal clockwise and check: every segment has at least one card; each segment's total is no lower than the one before it; no segment totals more than 24 (the first three clocks of chapter 1 are exempt); and the clock's own rules are met.

How you win

Pass and you move on to the next clock. Fail and you turn up a bonus token, which allows one more face-up card next time; retry, or skip it and come back later. Pass all 40 and the game is complete.

First time?

  • Agree beforehand which segments take low cards and which take high; it beats guessing at the table.
  • Play as many tests in a sitting as you like; there's no need to finish in one go.