Terraria: The Board Game
泰拉瑞亚桌游
Chop, dig, build and fight bosses. Finish your objectives with friends inside seven days and nights.
- 1–4 players
- about 120 min
- Some thinking
- Co-op
- Strategy
- Role-playing
- Fantasy
The goal
As a team, complete the required chains of objectives within seven days and nights: 1 chain on easy, 2 on medium, 3 on hard. Defeating the Wall of Flesh wins outright.
How it plays
- 1Each round has four phases: Preparation, Player Turn, Enemy Turn and Cleanup. In the Player Turn everyone acts at the same time.
- 2You have a deck of your own. Each round draw up to your hand limit (4 at the start), play cards for their icons, and spend action points: 1 to move a square; an axe to chop wood; a pickaxe to dig blocks and ore; a weapon to attack, 1 point per attack; 1 to open a chest.
- 3Entering a new biome tile fills the gaps above, below and beside it with fresh tiles, so the world unfolds as you go.
- 4Combat is with dice: your attack dice against the enemy's defence dice, and its attack dice against yours, each extra success being a wound. Coins from enemies buy new cards from the Guide and the Merchant.
- 5Resources in your inventory craft equipment and armour, and most recipes need a house built with a crafting station. Each boss has its own spawning condition: King Slime, for one, appears once 8 slimes have been defeated.
How you win
The team wins by completing the chains required or by defeating the Wall of Flesh. One time token is discarded at each sunrise and the game ends when the seventh is gone; it also ends at once if a character dies with no tombstone left in the respawn pool (2 per player).
First time?
- Build houses before chasing bosses: crafting stations and the NPCs who move in are a big help.
- Seven days is tighter than it sounds; split up early, some digging and some scouting.