Two Rooms and a Boom
两个房间一颗炸弹
Two rooms, hostages swapped each round. Where the Bomber and the President end up decides it.
- 6–30 players
- about 15 min
- Learn it in a minute
- Party
- Bluffing
- Mystery & spies
The goal
The Red team wants the Bomber in the President's room when the game ends. The Blue team wants them apart.
How it plays
- 1Deal secret role cards: the Blue team has a President, the Red team a Bomber, the rest are team members. Split everyone at random into two rooms that can't see or hear each other.
- 2Play in timed rounds. The basic game has 3 rounds of 3 minutes, 2 minutes and 1 minute. In round one each room appoints a leader.
- 3Talk freely during a round. You may privately show someone your whole card, or just its colour, and they usually show theirs back, but nobody has to.
- 4When time is up each leader chooses the required number of hostages and both groups cross at once. The number per round depends on the player count; rooms may vote to replace their leader.
How you win
After the last exchange everyone reveals. If the Bomber is in the same room as the President, Red wins; otherwise Blue wins.
First time?
- It gets better with more people; add special roles once you have ten or more.
- Presidents shouldn't announce themselves until they know who is Blue.