JJ Studios
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Two Rooms and a Boom

两个房间一颗炸弹

Two rooms, hostages swapped each round. Where the Bomber and the President end up decides it.

  • 6–30 players
  • about 15 min
  • Learn it in a minute
  • Party
  • Bluffing
  • Mystery & spies

The goal

The Red team wants the Bomber in the President's room when the game ends. The Blue team wants them apart.

How it plays

  1. 1Deal secret role cards: the Blue team has a President, the Red team a Bomber, the rest are team members. Split everyone at random into two rooms that can't see or hear each other.
  2. 2Play in timed rounds. The basic game has 3 rounds of 3 minutes, 2 minutes and 1 minute. In round one each room appoints a leader.
  3. 3Talk freely during a round. You may privately show someone your whole card, or just its colour, and they usually show theirs back, but nobody has to.
  4. 4When time is up each leader chooses the required number of hostages and both groups cross at once. The number per round depends on the player count; rooms may vote to replace their leader.

How you win

After the last exchange everyone reveals. If the Bomber is in the same room as the President, Red wins; otherwise Blue wins.

First time?

  • It gets better with more people; add special roles once you have ten or more.
  • Presidents shouldn't announce themselves until they know who is Blue.