Unconscious Mind
Vienna in the early 1900s. You are an analyst in Freud's circle, reading your clients' dreams and treating them layer by layer.
- 1–4 players
- about 120 min
- Hardcore
- Strategy
- History
The goal
Have the most victory points when the game ends.
How it plays
- 1On your turn choose one of three things: state ideas, recall ideas, or treat clients.
- 2State ideas: place one or two idea tokens on a free space of the meeting table, pointing at a neighbouring action space, and carry out that action. Then advance your inkpot by the inkpot icons in that row; where it stops triggers a row or column of your notebook.
- 3Recall ideas: take all your idea tokens back, gain coffee and claim a bonus from the city map.
- 4Treat clients: spend the insights you have gathered to match what a client's dream card asks for, produce therapy points and push the therapy marker to the left.
- 5A client starts under a layer of grief that switches off their ability. Reaching the catharsis icon removes the layer and scores; reaching the far left cures the client.
How you win
The end is triggered when Freud's reputation marker reaches the watch icon: play one more round, do final scoring, and the highest total wins.
First time?
- This is one of the heaviest games on the shelf. Watch the teaching video before your first play.
- Your notebook is your engine. Fill it early.
- A client's ability is off while grief covers it. Push to catharsis early.
Watch how to play
In EnglishOpen on YouTube