JJ Studios
Back on the shelf

Vinhos: Deluxe Edition

Vinhos:豪华版

Run a wine estate in Portugal. Twelve actions in six years: grow, make, sell, and send your best to the fair.

  • 1–4 players
  • about 120 min
  • Hardcore
  • Strategy
  • Food
  • History

The goal

Have the most victory points after six years, chiefly from the wine fairs, from exports, and from magnate tiles that score at the end.

How it plays

  1. 1The game lasts six years, and each year every player takes two actions: twelve in the whole game. The action board is a three-by-three grid, and each player has one pawn that moves to a space and takes its action. Moving to a neighbouring space, diagonals included, is free; moving further costs money.
  2. 2The actions are: start a new vineyard (an estate), build a winery, hire enologists and farmers, build a cellar, recruit wine experts, sell wine locally, export, and issue a press release before a fair.
  3. 3Each year every estate produces one wine, whose quality comes from the vineyards, wineries and enologists there. The vintage tile turned up each year is the weather, which raises or lowers quality, and a bad year may leave an estate with no usable wine. A cellar lets wine age, and aged wine is worth more.
  4. 4Selling locally brings in cash to keep building. Exporting claims spaces by the wine's quality and scores at once, and at the end whoever exported most to each region scores more.
  5. 5A wine expert gives you one extra action, or adds influence at a fair. An expert used for an action comes back after each fair.
  6. 6There is a wine fair after the third, fifth and sixth years: everyone submits one wine, and the best scores most. Impress a wine magnate and you take their tile, which gives an extra action or scores at the end.

How you win

After the sixth year and the last fair, add up the points from fairs, exports and magnate tiles; the highest total wins.

First time?

  • The box holds two sets of rules: these are the 2016 ones; the 2010 rules add a bank action, and make a press release compulsory before you enter a fair.
  • With only twelve actions, decide at the start which regions your estates will be in.
  • Money is always tight; having wine to sell early is what pays for everything after.