Wandering Towers
The towers walk. Get your wizards into the keep, and drop towers on everyone else's along the way.
- 2–6 players
- about 30 min
- Easy to pick up
- Family
- Strategy
- Fantasy
The goal
Get all of your wizards into Ravenskeep and fill every one of your potion bottles.
How it plays
- 1You hold 3 movement cards. On your turn play 2, one after the other, then draw back up to 3.
- 2Cards say how far to move: a wizard card moves one of your visible wizards, a tower card moves any tower along with every wizard and tower stacked on it. Cards with a die are rolled for distance.
- 3A tower that lands on a space with wizards traps them underneath. If you trap any wizards, even your own, flip one of your empty potion bottles to full.
- 4Trapped wizards can't move until the tower above them leaves, so remember who is under which tower.
- 5Full potions can be spent to cast spells. If you would rather not play your cards, discard your whole hand and move any one tower forward 1 space.
How you win
When someone has every wizard home and no empty bottles, finish the round. If several players manage it, the one with the most full bottles wins.
First time?
- Ravenskeep moves too: every time a wizard goes in, it relocates.
- Potions only fill by trapping wizards. You can't win just by racing home.
- Buried wizards are easy to forget. Keep track of where yours are.
Watch how to play
In EnglishOpen on YouTube