JJ Studios
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Watergate

水门事件

Nixon against the newspaper. One wants to see out his term, the other to pin the evidence on him.

  • 2 players
  • about 45 min
  • Some thinking
  • Two-player
  • Strategy
  • History

The goal

Nixon wins by collecting 5 momentum tokens. The Editor wins by connecting two informants to Nixon with evidence on the board.

How it plays

  1. 1Each side has its own deck. At the start of a round the player holding the initiative draws 5 cards and the other 4, then they alternate playing one card at a time.
  2. 2A card is played either for its value, moving one token on the research track (initiative, momentum, or evidence of a colour) that many steps toward your side, or for its event.
  3. 3At the end of the round you take the tokens on your side: initiative decides who leads next round; momentum you keep; evidence goes onto the evidence board, face up for the Editor to build connections, face down for Nixon to block them.
  4. 4When a deck runs out it is reshuffled, and the rounds go on.

How you win

Nixon wins the moment he takes a fifth momentum token. The Editor wins the moment a second informant is connected to Nixon.

First time?

  • Initiative matters: an extra card, and the last play of the round.
  • Nixon shouldn't chase momentum alone; once one informant is connected he is on the back foot.