Watergate
水门事件
Nixon against the newspaper. One wants to see out his term, the other to pin the evidence on him.
- 2 players
- about 45 min
- Some thinking
- Two-player
- Strategy
- History
The goal
Nixon wins by collecting 5 momentum tokens. The Editor wins by connecting two informants to Nixon with evidence on the board.
How it plays
- 1Each side has its own deck. At the start of a round the player holding the initiative draws 5 cards and the other 4, then they alternate playing one card at a time.
- 2A card is played either for its value, moving one token on the research track (initiative, momentum, or evidence of a colour) that many steps toward your side, or for its event.
- 3At the end of the round you take the tokens on your side: initiative decides who leads next round; momentum you keep; evidence goes onto the evidence board, face up for the Editor to build connections, face down for Nixon to block them.
- 4When a deck runs out it is reshuffled, and the rounds go on.
How you win
Nixon wins the moment he takes a fifth momentum token. The Editor wins the moment a second informant is connected to Nixon.
First time?
- Initiative matters: an extra card, and the last play of the round.
- Nixon shouldn't chase momentum alone; once one informant is connected he is on the back foot.