JJ Studios
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The White Castle

白鹭城

Just nine turns all game: take a die from a bridge and send your clan into Himeji Castle's gardens, training yards and keep.

  • 1–4 players
  • about 80 min
  • Some thinking
  • Strategy
  • History

The goal

Have the most clan points after three rounds.

How it plays

  1. 1The game lasts 3 rounds, and each player gets only 3 turns per round.
  2. 2At the start of a round the dice are rolled and laid on the three bridges from lowest to highest. On your turn take a die from either end of a bridge, never from the middle.
  3. 3Place it on an action space and compare it with the number there: if your die is higher you gain the difference in coins, if it is lower you pay the difference.
  4. 4Taking the lowest die, at the left end of a bridge, also triggers your lantern reward.
  5. 5Then carry out that space's actions, mostly sending out three kinds of clan member: gardeners to the gardens for food, warriors to the training yards for iron, and courtiers through the gates for coins and then up the castle with mother-of-pearl.

How you win

After the third round, score: courtiers by the level they reached, warriors by how many of your courtiers are in the castle, gardeners by their garden cards, plus a little for leftover coins and resources. The highest total wins.

First time?

  • You get nine actions in total. Make each one set off a chain.
  • Keep two or three coins, or you will be stuck needing high dice.
  • Your lantern reward grows as you play, so low dice are better than they look.

Watch how to play

In EnglishOpen on YouTube